Eu4 ideal army composition

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Eu4 ideal army composition. Posted by u/archyst - 3 votes and 6 comments

Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.

As far as I understand battles are treated the same whether it is 1 stack v 1 stack or 1v2 stacks. Generally I prefer to use two stacks in these cases. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. Also, having separate stacks helps with ...Jul 18, 2018 · Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). The rest is infantry and artillery. 3. I know the the optimal army compositions for normal Western countries, but my question is should it be different for the Prussians? Would an army….Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …Google "eu4 ideal army composition excel sheet" to get the idea of how many artillery you need for each tech. You gonna need to separate them during peace and attack them together since attrition will be terrible if you use it all at once all the time. What i do if i feel lazy is this: At the beginning 16-4-0.In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.687 upvotes 57. 112 upvotes 9. 257 upvotes 36. 3.1K upvotes 125. 1.5K upvotes 103. 523 upvotes 32. 343K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….

What I usually do is have as many cannons as it takes for the full +5 to sieging and have the same number of infantry. That's what I consider 1 army. I'll have those armies working in teams of two. Regardless of how you do it always have a full back line of cannons. Replace the cav with more infantry. I have 40 combat width, does that mean it ...How Army Composition Works. The combat width tooltip in Europa Universalis 4. There are quite a few things to consider when forming an army. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states. Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Europa Universalis IV 81904 EUIV: Bug Reports 454 EUIV: Suggestions ... Army composition: I tend to go with stacks of 12/8/0 around 1450, and 10/8/10 in the 1600s. ... Around 1600 would be tech 16ish with a combat width of 30 so the ideal army would be something like 22-8-30 (I'd say more like 28-2-30 for anybody else, but Poland have good cav ...Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. ... The basic idea is infantry + cavalry goes in front, and artillery goes in the back. The fundamental rule is have a lot of cannons at the back, but ...

To make a composite deck look like new again, try cleaning it with a product specifically designed for composite decks like Corte-Clean. Expert Advice On Improving Your Home Videos...Military units are the basic components of an army in Europa Universalis 4. They come in different types, such as infantry, cavalry, and artillery, and have different attributes and abilities. Learn how to choose, recruit, and upgrade your units to gain an edge in warfare.Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine.Guys please advise me army composition for Russia(18th miltech+defensive ideas) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A StockBoy829 Grand Duke • ... r/eu4 • I recommend for more players to play outside of Europe its one of the biggest traps in the game ...

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MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ... 325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...

Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle. Lately i've been using an army composition of 3-1-2 at the start of a war, but during a war i can't keep track of my armies and just recruit random…I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.Without a stack of bonuses on them (+combat ability, +ratio, -cost), they're incredibly expensive for a small benefit. Without bonuses, EU4 cavalry is kind of like issuing your troops bullets made out of gold instead of lead, on the theory that gold won't rust in jungle warfare. But, the game has a lot more cavalry-related bonuses than inf or ...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ... Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ... Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community’s top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk).A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.

You can see cavalry tests on my profile. Basically it depends on the tech level and it's a zig zag pattern. At tech 3, the ideal army does 20% more casualties. Just the first time infantry gets a buff/new unit, this advantage drops to near 0. This goes on until the next cavalry bonus, and so on.

Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.Go to eu4 r/eu4 • by ... Your army composition depends on the current tech level and group as well as many other factors, but the simpliest way to know how they should look is 2/4/6 cavalry regiments along with about 2 to 3 times as much infantry and no more artillery than cav and inf combined. example: 8 infantry 4 cavalry 12 artillery ...

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That's the beauty of EU4 - you can ignore some penalties if your bonuses are bigger. ... For me at all times my army composition is a full row of infantry and when I get the tech at least 10 cannons, with one exception, when I'm playing as a horde. This decision is based purely on economics. Until about 1650 my army is my main source of income ...Ideally you want cannons on the back row and infantry/cav (Composition depending on the nation you are playing) on the front row. Front fills in first and artillery isn't that useful until later techs. With Brandenburg I would recommend 2-4 cav depending on your income, 22 infantry and only 3 cannons for sieges as at tech 7 it is not worth the ...Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.Go to eu4 r/eu4 • by ... Army composition . It's about 1508 and I'm a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of artillery. One ...Army composition. Discussion. What do you make your armies out of and how do they work, I'm trying to improve the casualty ratio in my battles? I currently use half infantry and half cannons, it tends to win battles but I take a lot of casualties. 1.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff.Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 7 administrative, 7 diplomatic, and 11 military idea groups, there are 7 * 7 + 7 * 11 + 7 * 11 = 203 different …Jul 5, 2021 · An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army composition guide for beginners... So another option is to just have a stack of only banners and call it your elite army, drill them and rename them to something cool. Never use this army for sieges, only for important battles. Hordes pros and cons, what are their strengths and how utilise them: Hordes are good at two things which make them so good. ….

5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ... In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...Sep 2, 2020 · Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas. Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...We would like to show you a description here but the site won't allow us.Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.999 votes, 65 comments. 324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game… Eu4 ideal army composition, My brother and I made a piano arrangement of the main theme. It struck us both that after several years since release, there had never been made any transcription of the fantastic opening theme, The voyage. So we decided to make one ourselves, for piano, as this is the instrument we both play. This has been a long project (as arranging an ..., Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint., Heavies only is the ideal naval composition. Naval engagement width has a base of 25. It is not increased by tech, unlike army combat width. It is only increased by a couple of policies you'll never use (because they both require Naval idea group), as well as a context based 10% increase in coastal seas., A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines., Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ..., Saddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa..., What are the best army composition for different technologies?, With the new icon of st.michael and the cossack special units, polish cavalry can get very massive very quickly. Cavalry combat ability on the Polish can reach 93% normally, and add 5% with a random event every now and then. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your ..., Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to..., This basically means that you should have for instance stacks of 10/4/8 (inf/cav/art) The rule I stick with is 4 cav always. And then 50/50 infantry and artillery, with a bit more infantry for reinforcements. So a smaller stack would be 6/4/4. A bigger stack would be 16/4/12. 3., 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus., Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ..., The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ..., Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle. , Guys please advise me army composition for Russia(18th miltech+defensive ideas) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A StockBoy829 Grand Duke • ... r/eu4 • I recommend for more players to play outside of Europe its one of the biggest traps in the game ..., 1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…, You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate., Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ... , A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states. , EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ..., Winning wars is the easiest way to earn prestige. You can have some opm to farm for prestige but that is usually not needed. Legitimacy depends mainly on how strong a claim your ruler has, prestige you gotta go to war and win battles and the war is the easiest way to increase it also find a +1 diplo rep advisor., Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment., 5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ..., Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly …, : Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies Stocks, Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ..., Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. 4., Eg. whatever ratio of artillery to mounted units to infantry. Also what is the best way to achieve a high naval and military tradition?, Keyword Research: People who searched eu4 infantry combat ability also searched, Ttttttitle edit: *ideal. Same as western. Full combat width of arty with full combat width of junk in front, plus extra to avoid casualties creating flanking...and a couple cavalry to do flanking of your own if they're not at full CW., Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ..., Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten., Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.