Demon 5e stats

Demogorgon (pronounced: /ˈd i m oʊ g ɔːr g ʌ n/ DEE-mo-gor-gun listen) referred to as the Imprisoned One by some followers of Helm, was the demon lord and lesser deity of domination and the draining of energy, an embodiment of madness and destruction that sought to drag all down into the infinite depths of the Abyss. He was known by many names, called Siosivash by the yuan-ti ...

Demon 5e stats. 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.

Shadow Demon 5e stats. As expected from a shadow monster – much like the specter – these monsters have barely any STR. However, they do have a decent INT and CHA stat. In addition, their Dex is their best stat by far, which makes them pretty agile and dangerous in some situations. Saving Throws: these demons get a Dex +5 and Cha +4

Multiattack. The rakshasa makes two claw attacks. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams.If you're willing to go so far as altering attribute scores, it’s physical stats become: STR: +3, DEX: +1, CON +3 (save +6). INT, WIS, and CHA remain the same. If you require a fluff reason for these lower stats, list the above creature as a “fledgling”, not quite finished with the long, involved transformation into a chain devil.Actions. Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ...A 15­-foot­-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.DESCRIPTION. A gnoll fang of Yeenoghu is a gnoll that has been possessed by a demonic spirit, a gift bestowed upon them by the demon lord Yeenoghu. They are considered the Lord of Savagery's most favored servants. A gnoll fang of Yeenoghu looks like a large, evil, hyena-like humanoid that stands erect on two legs and has hands that can ...Orcus is the demon lord of the 113th layer of the Abyss, Thanatos. A frigid, frozen landscape filled with undead. Orcus is himself a master of the undead, with incredible abilities to raise creatures into undeath. His realm is mostly inhabited by the undead and his demonic minions. In fact, Orcus' primary goal is to rid the realms of all life ...A shadow demon looks like a tall, slender humanoid with small batlike wings and a body composed of darkness. Both the long fingers and slender toes of the creature end in terrible claws that inflict gaping wounds on enemies. Shadow demons are driven by malice and hatred, seeking to corrupt and destroy all life.

The demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The demon’s weapon attacks are magical. Actions. Multiattack. The demon makes three attacks: one with its bite and two with it claws. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Claw. Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss.The Butcher targets one creature he can see within 60 feet of him. The target must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) fire damage. Repelling Charge (Costs 2 Actions). The Butcher uses his Repelling Charge. (Diablo 3) "The truth about the Butcher demon was more startling than I ever anticipated.Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 ( 2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 ( 4d6 + 3) psychic damage. Source: MM, page 64. Also found in CoS; PotA; SKT; ToA; WDH; WDMM; BGDIA; IMR; MOT; IDRotF; CRCotN; JttRC; KftGV; AATM; SatO; BMT.In D&D 5e, Archdevils are the rulers of the 9 layers of Hell and are extremely powerful and cunning beings ruled by Asmodeus, the greatest Archdevil of all. ... But one day, influenced by the Demon Lord Pazuzu, Asmodeus (a highly influential angel back then) rebelled against He Who Was (the deity of Mount Celestia), encouraging others to join ... Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ... DnD Demons 5e guide. Creatures of chaos, evil, and corruption, DnD Demons 5e mostly live within the Abyss, a multi-layered plane of unknowable horrors and strange, forever-changing landscapes of blood, fire, eternal maelstroms, and demon-infested citadels. Luckily for all mortals, these foul fiends are usually busy with the Blood …

Basic Rules Sources Monster Stat Blocks (N) Skills Deception +7, Insight +6, Perception +6, Stealth +6. Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Condition Immuniti es charmed. Senses darkvision 120 ft., passive Perception 16. Languages Abyssal, Common, Infernal, Primordial. Challenge 5 (1,800 XP) ...The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. Regeneration. The worm regains 10 hit points at the start of each of its. turns if it has at least 1 hit point.Multiattack. The worm makes two attacks: one with its grinding jaws and one with its stinger.Fiends. More demons! Today we'll look at the middle of the demonic hierarchy, the type 2 and type 3 demons: chasmes, hezrous, glabrezus and yochlols. To recap, demons can't be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there.Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.Everywhere at Once (Recharge 5-6). The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action. Echoes of the Abyss (1/day). The echo demon summons horrible wails from the deep crevasses of the Abyss.

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Maw Demon (5e Creature) The maw demon is copyright Wizards of the Coast. It can be found on page 137 of Volo's Guide to Monsters. It can also be found on page 176 of Mordenkainen Presents: Monsters of the Multiverse . Categories:A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.Deskari is worshiped primarily by the denizens of the Worldwound on Golarion—by tieflings, fallen crusaders, demons, half-fiends, and all manner of other vile creatures that dwell within that devastated land. Deskari's symbol is a pair of crossed locust wings dripping with blood.Find Familiar. 1st-level Conjuration (ritual) Casting Time: 1 hour. Range: 10 feet. Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk ...Quasit. [ Quasit ] Tiny Fiend (Demon, Shapechanger), chaotic evil. Armor Class 13. Hit Points 7 (3d4) Speed 40 ft. Skills Stealth +5. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities poison.

Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature’s entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description ...Sep 17, 2016 ... DnD 5e Homebrew — Dragon Age Demons Part 3 by Emmetation /... 1.5M ratings. 277k ratings. See, that's what the app is perfect for. Sounds ...Everywhere at Once (Recharge 5-6). The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action. Echoes of the Abyss (1/day). The echo demon summons horrible wails from the deep crevasses of the Abyss.Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be branded by the fork, taking 11 (3d6) fire damage. The horned devil gains advantage on attack rolls against a branded creature until the end of it's next turn. If you do this, I ... Dominate Aerial Creature. Pazuzu can target up to six beasts or monstrosities with a fly speed and an Intelligence lower than 8 and cause them to make a DC 22 Wisdom saving throw. On a failed saving throw, the target is charmed by Pazuzu for 24 hours. The charmed target obeys Pazuzu’s verbal or telepathic commands. Shadow Demons are excellent at sneaking up on you. With a Stealth of +7 and immunity or resistance to most conditions and damages, the shadow demon is definitely an ambush hunter that can wear you down for the long fight. The shadow demon essentially has sneak attack, getting an extra 4d6 when it has advantage.At will: Darkness, Dispel Magic, Fear, Heat Metal, Levitate. Actions. Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.A Bone Devil stands about 9 feet tall and weighs about 500 pounds. A Bone Devil is also known as an osyluth, the "police officer" of Baator, the common name for the Nine Hells. It has the power to discipline any other devil, except for pit fiends, who are above its authority.Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Démon des ombres. Déplacement intangible. Le démon peut se déplacer au travers d'autres créatures et objets comme s'ils étaient des terrains difficiles. Le démon subit 5 (1d10) dégâts de force s'il termine son tour à l'intérieur d'un objet. Sensibilité à la lumière.

MANES - 5e stats. Small fiend ( demon ), chaotic evil. Putrid Dissipation (suggested) . When the manes dies, it dissolves into a puddle of rotting slime. Each creature within 10 feet of it must make a DC 10 Constitution saving throw, taking 1d6 necrotic damage on a failed save, or half as much damage on a successful one.A giant spider is a monstrous arachnid, about the size of a horse, with eight legs and a body divided into two parts: the cephalothorax and the abdomen. The creature has sharp fangs, black eyes, and a spinneret to create webs. Its body is covered with coarse hair, usually black or brown, but sometimes with other colors or patterns.Maurezhi were tanar'ri demons with many marked similarities to ghouls. What made them particularly more dangerous was that by consuming the flesh of the recently deceased, they could absorb the experience and memories of their victims.[1] Maurezhi were visibly similar to ordinary ghouls, with an emaciated form and pale, leathery, gray skin.[2] They would stand at 6 ft (1.8 m) tall[3] if not ...A nightmare is a fiendish horse-like creature that appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flames. Its eyes glow like hot coals, and its breath reeks of brimstone. A nightmare is a wicked and intelligent being that serves as a mount for various malevolent entities throughout the Lower Planes, such as devils ...Dec 4, 2021 · Devils have a hierarchical structure. The weakest and least cunning devils are known as the least, above them are lesser devils, greater devils and finally, archdevils. The greatest of all the archdevils, and the defacto ruler of them is Asmodeus. Devils primarily seek to increase in influence and power within this hierarchical structure. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.1-2. Two demons of challenge rating 1 or lower. 3-4. Four demons of challenge rating 1/2 or lower. 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear.When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. [b]Rampage.[/b] When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.

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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Kobold - Kobolds Kobolds are craven reptilian humanoids that worship evil dragons as demigods an... Sunlight Sensitivity. ... Will someone please make a 5th ed stat block for the Kolbod god Kurtulmak. I would love to use it in a campaign. Last edited by Sy321: Mar 2, 2019. luner_wolf101 ...Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It’s great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy’s thoughts and provided a decent challenge for the drained party.GORISTRO - 5e stats. Huge fiend ( demon ), chaotic evil. Armor Class 19 (natural armor) Hit Points 310 (23d12 + 161) Speed 40 ft. Proficiency Bonus +6. Proficiency Bonus +10 ( 5th Edition Advanced Mode) STR. DEX.LEMURE - 5e stats. Medium fiend ( devil ), lawful evil. Armor Class 7. Hit Points 13 (3d8) Speed 15 ft. Proficiency Bonus +2. Proficiency Bonus +2 ( 5th Edition Advanced Mode) STR. DEX.Abyssal chickens were small fiends native to the Abyss.[2] Abyssal chickens were small creatures. They had leather wings but were not capable of sustained flight. Their wings were folded above them, giving them a tear-shaped appearance. They had a large mouth filled with fangs and a long tongue. Abyssal chickens' primary form of locomotion was their two large legs, which ended in feet ...Vrock. Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. The vrock makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Talons.Actions. Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ...Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature's entry). Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon : Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description ...Summon greater demon was a conjuration spell that summoned a single strong demon from the depths of the Abyss.[1] ...There's no shortage of crackpots and madmen in the Realms who'd delight in unleashing fiends upon civilized lands, but few have the power to do lt.Madoc the Uncouth[2] Upon speaking foul words, the spell conjured a demon of the caster's choice, among several options that ...Skills The Skills entry is reserved for monsters that are proficient in one or more skills. For example, a monster that is very perceptive and stealthy might have bonuses to Wisdom (Perception) and Dexterity (Stealth) checks. A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as shown in the ... ….

Fiendish Codex I: Hordes of the Abyss. Sibriexes ( pronounced: /ˈ s ɪ b r i ɛ ks /SIB-ree-ex [4]) were warped obyrith demons capable of manipulating flesh by grafting Abyssal matter into it. [3] They had spawned several breeds of the proliferous tanar'ri through their unholy experiments and continued to modify and mutate after the ascent of ...Summon Greater Demon is the high-level analog of Summon Lesser Demons, allowing you to summon a single high-CR demon. It is somehow both better and worse than Summon Lesser Demons. Unique among other spells, your summoned demon gets to make a Charisma save at the end of each of its turn to break free of your control.The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Actions. Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. Ethereal Stride.Basic Rules Sources Monster Stat Blocks (N) Skills Deception +7, Insight +6, Perception +6, Stealth +6. Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered. Condition Immuniti es charmed. Senses darkvision 120 ft., passive Perception 16. Languages Abyssal, Common, Infernal, Primordial. …Challenge 26 (90,000 XP) White Noise. Hostile creatures within 30 feet of Alastor are constantly tormented by deafening radio static, resulting in creatures being deafened and taking 10 Psychic damage at the start of each of their turns while within the radius. Alastor can toggle this aura off as a Bonus Action. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ... Are you a Cincinnati Reds fan looking for the latest news and updates? The official Cincinnati Reds website is your go-to source for all the information you need. From game schedul...Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling's bloodline doesn't affect their personality. They are gifted with magic from the infernal realms but chart their own course in life. Demogorgon regains spent legendary actions at the start of his turn. Gaze. Demogorgon uses Caze and must use either Beguiling Gaze or Confusing Gaze. Tail. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage plus 11 (2d10) necrotic damage. Cast a Spell (Costs 2 Actions). Demon 5e stats, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]